Difference between revisions of "Coding Convention"
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In this document I have gathered a set of very simple coding conventions. These apply to all ''org.simantics'' projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions. | In this document I have gathered a set of very simple coding conventions. These apply to all ''org.simantics'' projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions. | ||
− | It is natural that our handiwork changes as we grow in experience. Sometimes a developer makes code where the rules or assumptions have changed along the way. For co-developers and future selves it can be a confusing trail. | + | It is natural that our handiwork changes as we grow in experience. Sometimes a developer makes code where the rules or assumptions have changed along the way. For co-developers and future selves it can be a confusing trail. For the reader inconsistent convention leaves room for speculation, and can drive towards reaction-style-coding: guessing and fixing-on-error. Bad quality has a bad manner of propagating forwards, its common in projects with no rules at all. I'll get into more concrete specifics. |
− | By following a common set of rules, | + | By following a common set of rules, hours are saved in avoided debugging. Quality is increased as developer minds can focus on the actual issues. |
==Java Conventions== | ==Java Conventions== |
Revision as of 09:01, 2 November 2010
In this document I have gathered a set of very simple coding conventions. These apply to all org.simantics projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions.
It is natural that our handiwork changes as we grow in experience. Sometimes a developer makes code where the rules or assumptions have changed along the way. For co-developers and future selves it can be a confusing trail. For the reader inconsistent convention leaves room for speculation, and can drive towards reaction-style-coding: guessing and fixing-on-error. Bad quality has a bad manner of propagating forwards, its common in projects with no rules at all. I'll get into more concrete specifics.
By following a common set of rules, hours are saved in avoided debugging. Quality is increased as developer minds can focus on the actual issues.
Contents
Java Conventions
Pivotal documents for new java developers:
Argument Assumption
- All method arguments are non-null unless explicitely stated otherwise in documentation.
The default assumption is that an argument is non-null. This applies to undocumented methods too.
<syntaxhighlight lang="java">
/** * Read the object from a file. * * @param file */ void read(File file);
// and void read(File file);
</syntaxhighlight>
A null possibility must be explicitely stated.
<syntaxhighlight lang="java">
/** * Write or remove existing value. * * @param newValue new value or null</t> to remove the existing value */ void setValue(Object newValue);
</syntaxhighlight>
Return value assumption
- All return values are non-null unless explicitely stated otherwise in documentation.
The thumb rule is that the return value is non-null. It applies to undocumented methods aswell.
<syntaxhighlight lang="java">
/** * Get the value * * @return the value */ Object get();
// and Object get();
</syntaxhighlight>
Null option as return value is always explicitely documented.
<syntaxhighlight lang="java">
/** * Get possibly existing value * * @return the value is exists, otherwise null */ Object get();
</syntaxhighlight>
Trust your assumptions
- You have a code of conduct - give it a chance.
The callee can trust the caller. Remember VM will do null checkings anyway.
<syntaxhighlight lang="java">
BigInteger multiply(BigInteger a, BigInteger b) throw IOException { return a.multiply(b); }
</syntaxhighlight>
And the caller the callee.
<syntaxhighlight lang="java">
System.out.println( multiply(a, b) );
</syntaxhighlight>
In most cases there is no good reason to do redundant checking, especially at run-time.
<syntaxhighlight lang="java">
BigInteger multiply(BigInteger a, BigInteger b) throw IOException { if ( a == null || b == null ) throw IllegalArgumentException("Non-null argument is expected"); return a.multiply(b); }
</syntaxhighlight>
Nor caller.
<syntaxhighlight lang="java">
Object x = multiply( a, b ); if ( x != null ) System.out.println( x );
</syntaxhighlight>
Use assertions if you must. Checking does improve quality a bit and helps in early detection of problems, but is seldom needed if convention is followed. Assertion is not considered as run-time checking since they can be disabled from the VM.
<syntaxhighlight lang="java" style="background: #dfd;">
BigInteger multiply(BigInteger a, BigInteger b) { assert( a != null && b != null ); return a.multiply(b); }
</syntaxhighlight>
Method migration
This rule applies to code that is published and in wide use.
- API doesn't change between minor releases.
In case of faulty design, old methods singature are preserved within the major version and marked @Deprecated. They can be removed in the next major release.
<syntaxhighlight lang="java">
@Deprecated Object getValue(Object newValue);
</syntaxhighlight>
- Documentation is correct, the implementation is faulty.
In situation where there is a mismatch between the documentation and the implementation, the documentation prevails and the fault is in the implementation.
In this example there is problematic method that may return an unexpected null.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @param is source stream * @return the object **/ Object deserialize(InputStream is) { try { int x = is.read(); ... return result; } catch (IOException e) { return null; } }
</syntaxhighlight>
The assumptions that can be derived from the documentation are left unchanged and the implementation is corrected.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @deprecated use deserialize2, it has better error control * @param is source stream * @return the object * @throws RuntimeIOException in case of IO problems **/ Object deserialize(InputStream is) throws RuntimeIOException { try { int x = is.read(); ... return result; } catch (IOException e) { throw new RuntimeIOException( e ); } }
</syntaxhighlight>
The faulty method can be replaced with correct one in the next major version release.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @param is source stream * @return an object * @throws IOException in case of problems **/ Object deserialize(InputStream is) throws IOException { int x = is.read(); ... return result; }
</syntaxhighlight>