Difference between revisions of "Tutorial: Diagram Development"
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m (Created page with "There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. == Step 1: Open Diag...") |
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There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. | There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. | ||
− | == Step 1: Open Diagram Command == | + | == Step 1: Define Diagram Editor == |
+ | |||
+ | GOAL: simplest possible compiling and working diagram editor that contains no functionality yet | ||
+ | |||
+ | == Step 2: Open Diagram Command == | ||
+ | |||
+ | GOAL: get an empty diagram editor to open in the workbench without contents and symbols | ||
+ | |||
+ | == Step 3: Define Symbol Contribution == | ||
+ | |||
+ | == Step 4: Define Property Page == | ||
<hr /> | <hr /> | ||
{{handshake| '''You did it!'''}} | {{handshake| '''You did it!'''}} |
Revision as of 06:29, 12 November 2010
There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.
Contents
Step 1: Define Diagram Editor
GOAL: simplest possible compiling and working diagram editor that contains no functionality yet
Step 2: Open Diagram Command
GOAL: get an empty diagram editor to open in the workbench without contents and symbols