Difference between revisions of "Tutorial: Diagram Development"
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{{warning|'''This step is still work-in-progress, sorry.'''}} | {{warning|'''This step is still work-in-progress, sorry.'''}} | ||
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== Step 1: Define Diagram Editor == | == Step 1: Define Diagram Editor == | ||
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{{handshake| '''You did it!'''}} | {{handshake| '''You did it!'''}} | ||
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+ | [[Category: Diagram Development]] | ||
+ | [[Category: Tutorials]] |
Latest revision as of 16:04, 28 January 2011
There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.
This step is still work-in-progress, sorry.
Step 1: Define Diagram Editor
GOAL: simplest possible compiling and working diagram editor that contains no functionality yet
Step 2: Open Diagram Command
GOAL: get an empty diagram editor to open in the workbench without contents and symbols