Tutorial: Diagram Development: Difference between revisions
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m Created page with "There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. == Step 1: Open Diag..." |
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There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. | There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability. | ||
== Step 1: Open Diagram Command == | {{warning|'''This step is still work-in-progress, sorry.'''}} | ||
== Step 1: Define Diagram Editor == | |||
GOAL: simplest possible compiling and working diagram editor that contains no functionality yet | |||
== Step 2: Open Diagram Command == | |||
GOAL: get an empty diagram editor to open in the workbench without contents and symbols | |||
== Step 3: Define Symbol Contribution == | |||
== Step 4: Add Connection Tools == | |||
== Step 5: Define Property Page == | |||
<hr /> | <hr /> | ||
{{handshake| '''You did it!'''}} | {{handshake| '''You did it!'''}} | ||
[[Category: Diagram Development]] | |||
[[Category: Tutorials]] |
Latest revision as of 16:04, 28 January 2011
There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.
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This step is still work-in-progress, sorry.
Step 1: Define Diagram Editor
GOAL: simplest possible compiling and working diagram editor that contains no functionality yet
Step 2: Open Diagram Command
GOAL: get an empty diagram editor to open in the workbench without contents and symbols