Tutorial: Diagram Development: Difference between revisions

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There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.
There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.


Sorry, still work-in-progress
{{warning|'''This step is still work-in-progress, sorry.'''}}


== Step 1: Define Diagram Editor ==
== Step 1: Define Diagram Editor ==
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{{handshake| '''You did it!'''}}
{{handshake| '''You did it!'''}}
[[Category: Diagram Development]]
[[Category: Tutorials]]

Latest revision as of 16:04, 28 January 2011

There is one sport left. In this one we create a diagram, a casting diagram. The picture producer can lay roles and actors on a canvas and test suitability.

This step is still work-in-progress, sorry.

Step 1: Define Diagram Editor

GOAL: simplest possible compiling and working diagram editor that contains no functionality yet

Step 2: Open Diagram Command

GOAL: get an empty diagram editor to open in the workbench without contents and symbols

Step 3: Define Symbol Contribution

Step 4: Add Connection Tools

Step 5: Define Property Page


You did it!