Difference between revisions of "Tutorial: Ontology Development"
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− | ''"What's up folks."'' This tutorial series is composed of four parts. As it is a trail, you should study them in order. Today we are going to create a movie database ontology for a client of your Acme company. Even though Simantics is intended for simulator integration platform, we decided to use movies as the theme. This basic level tutorial doesn't go into simulation specifics, and the subject is more familiar for any developer to relate to than a simulation specific one. Before starting make sure you have installed [[Development_Environment_Setup_Guide#Install_Simantics_target_platform|Target Platform]] and [[Graph_Compiler|Graph Compiler]] to your Eclipse as instructed. | + | ''"What's up folks."'' This tutorial series is composed of four parts. As it is a trail, you should study them in order. Today we are going to create a movie database ontology for a client of your Acme company. Even though Simantics is intended for simulator integration platform, we decided to use movies as the theme. This basic level tutorial doesn't go into simulation specifics, and the subject is more familiar for any developer to relate to than a simulation specific one. Before starting make sure you have installed [[Development_Environment_Setup_Guide#Install_Simantics_target_platform|Target Platform]] and [[Graph_Compiler|Graph Compiler]] to your Eclipse as instructed in [[Development Environment Setup Guide]]. |
Revision as of 12:59, 14 February 2011
"What's up folks." This tutorial series is composed of four parts. As it is a trail, you should study them in order. Today we are going to create a movie database ontology for a client of your Acme company. Even though Simantics is intended for simulator integration platform, we decided to use movies as the theme. This basic level tutorial doesn't go into simulation specifics, and the subject is more familiar for any developer to relate to than a simulation specific one. Before starting make sure you have installed Target Platform and Graph Compiler to your Eclipse as instructed in Development Environment Setup Guide.
Related documents:
- Complete Graph File Format
- As ontology developer you must understand ontology version migration
Step 1: Setup Ontology Plug-in
Ontologies are encapsulated in OSGi bundles. In Eclipse, we develop them as equinox plug-ins. An ontology bundle is a specialized package. It has the following content: graph source files (graph/*.pgraph), a compiled graph file (graph.tg), and Java files (src/ and bin/).
Open a New Plug-in Project wizard:
- Open Plug-in Development Perspective
- Select File >> New >> Other
- Select Plug-in Development >> Plug-in Project
A New Plug-in Project wizard will open.
- Our organization is Acme Software ltd and from there is our plug-in name derived, com.acme.movie.ontology. Insert that as project name. Next >
- Set Version to 0.1.0.qualifier. In this page you should know that this plugin does not contribute to UI, does not need an activator and is not a rich client application. Next >
- Use template Plug-in with a Simantics Ontology. Next >
- The domain of your company is www.acme.com and the name of the ontology Movie. The initial version is 1.0.Finish
You have now a new project in Package Explorer. You will find META-INF/MANIFEST.MF, graph/Movie.pgraph, and graph.tg in it.
Step 2: Initialize Ontology
Open Movie.pgraph and start editing.
You will be using Layer0 concepts. You can avoid writing full URIs for all references by defining an abbreviation. It is a good idea to declare all ontologies you will use in this way:
L0 = <http://www.simantics.org/Layer0-1.0>
Your acme company has a domain that has to be declared. Because this is the first time the domain is used, you have to mark it "new" so that the graph compiler does not try to find it from dependencies.
<http://www.acme.com> : L0.Library @L0.new
The ontology has a representing resource, an instance of L0.Ontology. The second line tells the compiler to create a Resource file as well.
MO = <http://www.acme.com/Movie-1.0> : L0.Ontology L0.HasResourceClass "com.acme.movie.ontology.Movie"
Step 3: Export package
Now that you have some content, graph compiler has created a Resource class com.acme.movie.ontology.Movie under src/ folder. When developing database code you can gain access to your ontology concepts using this class. In OSGi plugin environment, the access to other plugins' classes is denied by default. To share, you must export its Java package.
- Open META-INF/MANIFEST.MF
- Add Exported Packages >> com.acme.ontology
Your MANIFEST.MF should look like this.
Manifest-Version: 1.0 Bundle-ManifestVersion: 2 Bundle-Name: Ontology Bundle-SymbolicName: com.acme.movie.ontology Bundle-Version: 0.1.0.qualifier Bundle-Vendor: Acme Software ltd Bundle-RequiredExecutionEnvironment: JavaSE-1.6 Require-Bundle: org.simantics.layer0;bundle-version="1.0.0" Export-Package: com.acme.movie.ontology
Notice, in particular, that the ontology depends on Layer0. If other ontologies are needed, they have to be added to MANIFEST.MF.
Step 4: Write your Movie Ontology
In movie database, we are going to store objects such as movies, actors, directors and producers. There is going to be a few properties about them, and a couple of relations. At this point it is a good idea to take a look at the graph file format documentation. Here is all we are going to define in one diagram:
Open Movie.pgraph again.
- Specify Types
First we need to specify the types Movie, Character, Cast and Person. Actors, directors and producers are modelled as Persons. A person becomes a representative of a classification, say actor, once he/she has acted in a motion picture (modeled as interrelation statement). Cast is a anonymous resource that links together Person (actor) and Character in one Movie. There is no inheritance between the concepts in our ontology, however every type in Simantics has to inherit the Entity type.
// Types MO.Movie <T L0.Entity MO.Character <T L0.Entity MO.Person <T L0.Entity MO.Cast <T L0.Entity
- Specify Properties
The following relations define the basic properties that can be given to the types of our ontology. All properties are functional, i.e. every resource may have at most one statement of the relation.
// Properties MO.HasYearOfBirth <R L0.HasProperty : L0.FunctionalRelation L0.HasDomain MO.Person L0.HasRange L0.Integer MO.HasAge <R L0.HasProperty : L0.FunctionalRelation L0.HasDescription "The age of the character during the movie." L0.HasDomain MO.Character L0.HasRange L0.Integer MO.HasGender <R L0.HasProperty : L0.FunctionalRelation L0.HasDescription "The gender of a person or a character." L0.HasRange MO.Gender MO.HasTitle <R L0.HasProperty : L0.FunctionalRelation L0.HasDescription "The English title of the movie." L0.HasDomain MO.Movie L0.HasRange L0.String MO.HasName <R L0.HasProperty : L0.FunctionalRelation L0.HasDescription "The name of a person or a character." L0.HasRange L0.String
- Specify Gender enumeration
Enumerations are special kind of types: They have a fixed number of instances that are defined in the ontology. Gender is a prototypical example:
// Enumeration MO.Gender <T L0.Property @L0.tag L0.Enumeration MO.Gender.Male : MO.Gender MO.Gender.Female : MO.Gender
- Add the properties to your types
Add properties with @L0.singleProperty or @L0.optionalProperty. They are actually restrictions. The former means that an instance of Character is a valid instance only it has exactly one HasName statement. Optional property requires only that the number of such statements is at most one.
// Constrainting property cardinalities MO.Character @L0.singleProperty MO.HasName @L0.optionalProperty MO.HasGender @L0.optionalProperty MO.HasAge MO.Person @L0.singleProperty MO.HasName @L0.singleProperty MO.HasGender @L0.singleProperty MO.HasYearOfBirth MO.Cast @L0.singleProperty MO.OfRole @L0.singleProperty MO.IsPlayedBy
- Specify Relations
Specify then the relations of the ontology with their domains, ranges and inverses.
// Relations MO.IsDirectedBy <R L0.IsRelatedTo L0.HasDomain MO.Movie L0.HasRange MO.Person L0.InverseOf MO.IsDirectorOf <R L0.IsRelatedTo MO.IsProducedBy <R L0.IsRelatedTo L0.HasDomain MO.Movie L0.HasRange MO.Person L0.InverseOf MO.IsProducerOf <R L0.IsRelatedTo MO.HasCast <R L0.IsRelatedTo L0.HasDomain MO.Movie L0.HasRange MO.Cast L0.InverseOf MO.IsCastOf <T L0.IsRelatedTo MO.IsPlayedBy <R L0.IsRelatedTo : L0.FunctionalRelation L0.HasDomain MO.Cast L0.HasRange MO.Person L0.InverseOf MO.IsCastedTo <R L0.IsRelatedTo MO.OfRole <R L0.IsRelatedTo : L0.FunctionalRelation L0.HasDomain MO.Cast L0.HasRange MO.Character L0.InverseOf MO.HasCasting <R L0.IsRelatedTo
- Create a template
Casting is a binding between a movie, a character and an actor. To state a casting in a database three statements and one instance is required. To make the code more readable, define a template.
MO.Casting : L0.Template @template %movie %character %actor %movie MO.HasCast _ : MO.Cast MO.IsPlayedBy %actor MO.OfRole %character
Save file. Your Movie.java resource file should now contain a list of resources and URIs. Go on and take a look.
Step 5: Setup Build Properties
build.properties determines which files are included with the binary and the source release. A new ontology plug-in needs some fixing, you must add graph.tg to the binary build and graph-folder to source build. You can make the modification with the form editor.
- Open build.properties and go to build-page.
- Check graph.tg under Binary Build.
- Check graph-folder under Source Build.
If you open the build.properties page, it should look like this.
source.. = src/ output.. = bin/ bin.includes = META-INF/,\ .,\ graph.tg src.includes = graph/
Step 6: Download MovieLibrary
We made a Movie Library for initial data. Download: File:MovieLibrary.pgraph and put in graph folder.
If you take a look inside you'll find a root resource at http://www.acme.com/MovieLibrary. All movies, actors and other persons are linked to/from the library with L0.PartOf/L0.ConsistsOf relations.
ML = <http://www.acme.com/MovieLibrary> : L0.Library @L0.new
You'll also find an example of the template in use:
ML.tt0830515 : MO.Movie @MO.Casting ML.JamesBond ML.DanielCraig @MO.Casting ML.M ML.JudiDench
Exercises
There are some exercises available related to this tutorial.
Give your brains a break before proceeding to the next tutorial.
Tutorial 2: Project Development