Difference between revisions of "Tutorial: Model Development"

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Last we remove the comparator and viewpoint selector combo boxes and the filter area from the Productions browser since they are not needed for this tutorial. Once again the removal happens by adding the following arguments to the ''Productions'' view extension:
 
Last we remove the comparator and viewpoint selector combo boxes and the filter area from the Productions browser since they are not needed for this tutorial. Once again the removal happens by adding the following arguments to the ''Productions'' view extension:
* <span style="color:green">hideComparatorSelector</span>
+
* '''<span style="color:green">hideComparatorSelector</span>'''
* <span style="color:green">hideViewpointSelector</span>
+
* '''<span style="color:green">hideViewpointSelector</span>'''
* <span style="color:green">hideFilter</span>
+
* '''<span style="color:green">hideFilter</span>'''
  
  

Revision as of 14:03, 21 October 2010

In this part of the tutorial we will focus on implementing the basic functionality for the following parts of the UI:

  • Model Browser for modelling movie production cases
    • Basic context menu actions for the browser
      • Add > Movie Project
      • Add > Role
  • Property View for editing properties of model entities
  • Movie Database Library for searching available movies, actors, directors, etc.

Step 1: Model Browser

Dependencies

To get the model browser working, UI plugin needs some more plug-ins, add dependencies.

  • Open com.acme.movie.ui / META-INF/MANIFEST.MF >> Dependencies
  • In the Required Plug-ins section, add dependencies on
    • org.simantics.ui
    • org.simantics.browsing.ui.platform
    • org.simantics.layer0
    • com.acme.movie.ontology

Add Browser Contributions

At this point, the browser is empty since there is neither data to be shown nor the contributions for producing the data to show. Here we will focus on adding some basic contributions for making data visible to the user.

Before going into the contributions themselves, we need to make our Productions browser capable of receiving contributions. This can be achieved by adding an browseContext argument for the view extension. A browseContext is simply a unique identifier to which contributions are bound. The set of browseContexts used by the browser view will therefore define which contributions are used.

  • Open com.acme.movie.ui / META-INF/MANIFEST.MF >> Extensions
  • Find the Productions view extension: org.eclipse.ui.views >> Productions (view)
  • Append the following to the class attribute value:
    • :browseContext=http://com.acme/Movie-1.0/Productions


Tip.png Arguments can be specified to extensions, such as views, through the class attribute of the extension. The general format of the class attribute is

<class name>:<arguments>

The arguments part of the attribute value is specified similarly to URI scheme query strings. Individual arguments are separated by semicolons (;) and specified either as plain strings or as key=value pairs.

The arguments supported by org.simantics.browsing.ui.swt.GraphExplorerView are:

browseContext=ID
For specifying browse contexts for the view. This will determine which contributions the view will use. 0 to many browse contexts may be defined. Not defining browse contexts will always result in zero contributions.
uiContext=ID
For specifying ID's of org.eclipse.ui.context extensions to be activated for the view. 0 to many UI contexts may be defined.
contextMenuId=ID
Specifies the ID of the context menu to register for this browser view. Only one ID can be specified, the last one specified is used.
hideComparatorSelector
Hides the comparator selector combo box from the UI.
hideViewpointSelector
Hides the viewpoint selector combo box from the UI.
hideFilter
Hides the filter control from the UI.
propertyPageClass=class-name
Defines the property page that will be created by the view when requested for it. The class-name must point to an IPropertyPage implementation.


There are several kinds of contributions that can to be added to make data visible in the browser. The most important contributions are viewpoints, i.e. the contributions that produce the contents for the browser tree. Take another look at the previous tutorial's UI sketch. Based on it we need the following contributions for content production:

  • All movie productions in the input project
  • A casting plan node for each movie
  • All roles in a casting plan


TODO: add contribution code

Step 2: Add Context Menu Actions for Model Browser

Workbench context menus are contribution-based. Each context menu is given a unique ID and popup contributions are then bound to that ID. For the Productions view, we will select #ProductionsPopup as the menu ID.

First the context menu for the Productions browser needs to be registered with this ID. This can be achieved by once again modifying the class attribute of our view extension.

  • Find our production view extension: org.eclipse.ui.views >> Productions (view)
  • Append a new argument to the class attribute: ;contextMenuId=#ProductionsPopup

Now your browser should have a context menu registered with the specified ID. You can check this by launching the movie product, activating the Productions view and pressing Control+Shift+F1. A Plug-in Spy window should pop up and give information on the view. It should say:

The active menu contribution identifiers:
    #ProductionsPopup
TODO
* add commands for menu actions
* add empty stub handlers for the commands
* add menu contributions for the commands
* define visibility/activity for menu contribution/handlers
* add graph modification code to handlers

Step 3: Add Property View for Model Browser

The Productions browser is responsible for contributing its own property page. To do this, two things must be done:

  1. An implementation of IPropertyPage must be created
  2. Once again, the class attribute of our Productions view extensions must be modified to offer our IPropertyPage implementation.

Here's the IPropertyPage implementation we will be using:

<syntaxhighlight lang="java"> package com.acme.movie.ui;

import java.util.Collections; import java.util.Set;

import org.eclipse.ui.IWorkbenchPartSite; import org.simantics.browsing.ui.swt.StandardPropertyPage;

public class ProductionsPropertyPage extends StandardPropertyPage {

   public ProductionsPropertyPage(IWorkbenchPartSite site) {
       super(site);
   }
   @Override
   protected Set<String> getContexts() {
       return Collections.singleton("http://com.acme/Movie-1.0/Productions/Properties");
   }

} </syntaxhighlight>

Now we modify the view extension to use this implementation.

  • Find the production view extension: org.eclipse.ui.views >> Productions (view)
  • Append a new argument to the class attribute: ;propertyPageClass=com.acme.movie.ui.ProductionsPropertyPage

Technical Details

The property view is a generic view. It's contents follow the active workbench part, i.e. the active view or editor. When a view or editor is activated, the property view will see this and request for the activated part to provide an IPropertyPage implementation through the platform's IAdaptable interface.

Step 4: Add Content for Movie Database Library

Things TODO:

  • Implement the fixed set of ISymbolGroups for movies, actors and characters.
  • Add code to the project feature that contributes a fixed set of ISymbolGroups into the ISymbolManager.KEY_SYMBOL_GROUPS hint of IProject
  • Add new symbol group interface for adding a filtered version of the symbol group getItems() method. This is needed for making the view such results are only shown if a search criterion is specified.


Step 5: Final Tweaking

Last we remove the comparator and viewpoint selector combo boxes and the filter area from the Productions browser since they are not needed for this tutorial. Once again the removal happens by adding the following arguments to the Productions view extension:

  • hideComparatorSelector
  • hideViewpointSelector
  • hideFilter



Handshake.png{{{1}}}

Good Job You have now created the basic parts of a functional UI.

In the next part you will be developing a diagram editor.
Next.png Tutorial 4: Diagram Development