Difference between revisions of "Coding Convention"
m |
m |
||
Line 1: | Line 1: | ||
In this document I have gathered a set of very simple coding conventions. These apply to all ''org.simantics'' projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions. | In this document I have gathered a set of very simple coding conventions. These apply to all ''org.simantics'' projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions. | ||
− | Sometimes a developer makes code where the rules or assumptions have changed along the way | + | It is natural that our handiwork changes as we grow in experience. Sometimes a developer makes code where the rules or assumptions have changed along the way. For co-developers and future selves it can be a confusing trail. Inconsistent convention leaves room of speculation for the reader, and thus drives towards reaction-style-coding: guessing and fixing-on-error. Bad quality is easily propagated in products where there has been no rules at all. I'll get into more concrete specifics. |
By following a common set of rules, a load of hours are saved in avoided debugging. Quality is increased as our developer minds can focus on relevant issues. | By following a common set of rules, a load of hours are saved in avoided debugging. Quality is increased as our developer minds can focus on relevant issues. |
Revision as of 19:49, 1 November 2010
In this document I have gathered a set of very simple coding conventions. These apply to all org.simantics projects and are recommended for anyone developing with Java. I try to address some of the common mistakes that recur in a multi-developer project. A vast number of bugs can be back-tracked to failure of common understanding, a situation of mis-matching assumptions.
It is natural that our handiwork changes as we grow in experience. Sometimes a developer makes code where the rules or assumptions have changed along the way. For co-developers and future selves it can be a confusing trail. Inconsistent convention leaves room of speculation for the reader, and thus drives towards reaction-style-coding: guessing and fixing-on-error. Bad quality is easily propagated in products where there has been no rules at all. I'll get into more concrete specifics.
By following a common set of rules, a load of hours are saved in avoided debugging. Quality is increased as our developer minds can focus on relevant issues.
Contents
Java Conventions
Pivotal documents for new java developers:
Argument Assumption
- All method arguments are non-null unless explicitely stated otherwise in documentation.
The default assumption is that an argument is non-null. This applies to undocumented methods too.
<syntaxhighlight lang="java">
/** * Read the object from a file. * * @param file */ void read(File file);
// and void read(File file);
</syntaxhighlight>
A null possibility must be explicitely stated.
<syntaxhighlight lang="java">
/** * Write or remove existing value. * * @param newValue new value or null</t> to remove the existing value */ void setValue(Object newValue);
</syntaxhighlight>
Return value assumption
- All return values are non-null unless explicitely stated otherwise in documentation.
The thumb rule is that the return value is non-null. It applies to undocumented methods aswell.
<syntaxhighlight lang="java">
/** * Get the value * * @return the value */ Object get();
// and Object get();
</syntaxhighlight>
Null option as return value is always explicitely documented.
<syntaxhighlight lang="java">
/** * Get possibly existing value * * @return the value is exists, otherwise null */ Object get();
</syntaxhighlight>
Trust your assumptions
- You have a code of conduct - give it a chance.
The callee can trust the caller. Remember VM will do null checkings anyway.
<syntaxhighlight lang="java">
BigInteger multiply(BigInteger a, BigInteger b) throw IOException { return a.multiply(b); }
</syntaxhighlight>
And the caller the callee.
<syntaxhighlight lang="java">
System.out.println( multiply(a, b) );
</syntaxhighlight>
In most cases there is no good reason to do redundant checking, especially at run-time.
<syntaxhighlight lang="java">
BigInteger multiply(BigInteger a, BigInteger b) throw IOException { if ( a == null || b == null ) throw IllegalArgumentException("Non-null argument is expected"); return a.multiply(b); }
</syntaxhighlight>
Nor caller.
<syntaxhighlight lang="java">
Object x = multiply( a, b ); if ( x != null ) System.out.println( x );
</syntaxhighlight>
Use assertions if you must. Checking does improve quality a bit and helps in early detection of problems, but is seldom needed if convention is followed. Assertion is not considered as run-time checking since they can be disabled from the VM.
<syntaxhighlight lang="java" style="background: #dfd;">
BigInteger multiply(BigInteger a, BigInteger b) { assert( a != null && b != null ); return a.multiply(b); }
</syntaxhighlight>
Method migration
This rule applies to code that is published and in wide use.
- API doesn't change between minor releases.
In case of faulty design, old methods singature are preserved within the major version and marked @Deprecated. They can be removed in the next major release.
<syntaxhighlight lang="java">
@Deprecated Object getValue(Object newValue);
</syntaxhighlight>
- Documentation is correct, the implementation is faulty.
In situation where there is a mismatch between the documentation and the implementation, the documentation prevails and the fault is in the implementation.
In this example there is problematic method that may return an unexpected null.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @param is source stream * @return the object **/ Object deserialize(InputStream is) { try { int x = is.read(); ... return result; } catch (IOException e) { return null; } }
</syntaxhighlight>
The assumptions that can be derived from the documentation are left unchanged and the implementation is corrected.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @deprecated use deserialize2, it has better error control * @param is source stream * @return the object * @throws RuntimeIOException in case of IO problems **/ Object deserialize(InputStream is) throws RuntimeIOException { try { int x = is.read(); ... return result; } catch (IOException e) { throw new RuntimeIOException( e ); } }
</syntaxhighlight>
The faulty method can be replaced with correct one in the next major version release.
<syntaxhighlight lang="java">
/** * Deserialize an object from an input stream. * * @param is source stream * @return an object * @throws IOException in case of problems **/ Object deserialize(InputStream is) throws IOException { int x = is.read(); ... return result; }
</syntaxhighlight>